

you can have up to 5 active zombies at once, which is more that any other tower in the game. They do decent damage, but its dependent on them exploding, which means you lose a blocker for too little aoe damage, in my opinion. The Zombies themselves have meh stats, and do spawn on their own if no kills are made in a certain time frame (I think like 8-12 secs). The problem is that the zombies tend to engage outside of the aoe for raising the dead, meaning you have to set the rally point far back, which can compromise your defensive line. Grim Cemetery- This tower is meant to hold enemies in its aoe, so that when they die, you get zombies from the fallen enemy. Couple them with other sources of blocking to get the most out of them. Their armor keeps them in the fight long enough to usually get a 1 hit kill, but the low chance of it means youre leaving those 3 stars up to RNG.

7/10.ĭark Knights- The opposite of the Orcs, The DKs are best suited to blocking waves that are made of fewer big enemies. Their constant regen and impressive damage when fully upgraded makes them useful throughout the game, but never the best option past the Dwarven mountain section of the game. Orc Warriors Den- The Orcs are best used to handle waves of weak enemies in large numbers. Towers will be ranked in the order they are unlocked, and all will be judged as if fully upgraded. This list will tell you, based on my experience, which towers are worth using. Sorting the towers based on their efficiency in the following jobs Infantry Blocking, Artillery, Physical Ranged, and Magical Ranged.
